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Phoenix

Destiny - TWAB

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https://www.bungie.net/en/Explore/Detail/News/47303

 

Malfeasance prime evil chance has been increased to be just as likely as any other prime evil.

 

Adding some quitter protection to gambit and changing the number of sleeper rounds you get from the heavy ammo crates since Gambit is all Sleeper for PvP.

 

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Destiny 2 Update 2.0.4, tentatively scheduled for October 16, 2018:
  • Added the ability to hover over Lost Sectors to see their name once a player has looted them
  • Players can now track up to three pursuits
  • Added Through Fire and Flood, Zenobia D, and Crooked Fang-4fr to the world Legendary pool— Edge Transit will have some company
  • Increasing Scout Rifle damage in PvE and against non-player enemies in Gambit
  • Fixed a bug where Prime Engrams were going straight to the Postmaster at the end of Crucible matches; they will now show alongside other end-of-match rewards
  • Added transmat effects to Collections, under the Flair category
      • Tracking for acquired transmat effects began with the launch of Forsaken on September 4; transmat effects gained (inventory or Postmaster), used, or dismantled after that date will be unlocked in Collections
      • Transmat effects are unlocked when added to player inventory, NOT when you gain ships that have them pre-socketed
  • We have identified a very rare issue where the Gambit invasion portal will not reactivate once used, and we are currently developing a fix
  • We are developing a fix for an issue where One Thousand Voices may cause loud screeching audio when fired while strafing or jumping

 

Quote
Destiny 2 Update 2.0.5, tentatively scheduled for October 30, 2018. Please note, the changes listed below are currently in development. These could change, be impacted by delays, or cut if issues are found. Stay tuned for updates!
 
  • Rebalancing functionality of Distribution/Dynamo perks, requiring players to be near opponents for Super energy benefits
  • Slightly increasing Sword damage in PvE to address player feedback
  • Slightly increasing Fusion Rifle damage in PvE
  • Increasing viability of Malfeasance in PvE and Gambit activities
  • Adjusting visibility of the Titan’s Banner Shield, making it easier for players to see through the effects
  • Adjusting Exotic rewards to help reduce the number of duplicate drops
      • Players may still receive duplicates, but there will be better chances for Forsaken exotics when receiving Exotic rewards
  • The chance for a Nightfall Unique Reward to drop will increase each time a Nightfall is completed without a unique drop
  • Adding Masterwork Cores as rewards for specific Spider “Wanted” bounties and general Scrapper bounties
  • Reducing the time for single-shader deletion from your inventory
  • We are developing a fix for an issues where a team will defeat the Ascendant Primeval Servitor, but the opposing team receives credit for the kill

 

There will be no Hard Mode of the Last Wish raid.

 

Festival of the Lost is coming back.

 

 

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20 minutes ago, Phoenix said:

https://www.bungie.net/en/Explore/Detail/News/47303

Adding some quitter protection to gambit and changing the number of sleeper rounds you get from the heavy ammo crates since Gambit is all Sleeper for PvP.
Added the ability to hover over Lost Sectors to see their name once a player has looted them
Increasing Scout Rifle damage in PvE and against non-player enemies in Gambit
Adding Masterwork Cores as rewards for specific Spider “Wanted” bounties and general Scrapper bounties
Reducing the time for single-shader deletion from your inventory

There will be no Hard Mode of the Last Wish raid.

Those are all the one's that will make me happiest!

Screw the quitters!

Finding the right Lost Sectors will be a lot easier!

I ran scout rifles almost exclusively in D1. I feel they're still under-powered in the Crucible too...

Moar Coars!

Reducing the time is nice, but seriously?!? Why can't I delete an entire stack? Or even select the number I'd like to remove? Anything less is unacceptable in today's gaming standards.

I wonder why there will be no hard mode? That seems kinda crappy. Usually the hard mode gives higher level gear and increases the power level.

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16 minutes ago, Aftrthought051 said:

Why can't we just "unlock" a shader in collection and be done with it. So stupid.

That's by far the easiest solution! Shader gets unlocked and then you need to pay in Glimmer to add it you any gear that you see fit. Since we always have so much Glimmer laying around anyways...

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I agree 100%. Shaders in D1 were just unlocked.

 

Sure let us still apply them individually but lets not make it a consumable.

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