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Nismo2016

Fallout 76

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PC BETA opens today!  I play do get one for at least 1 to 2 hours today. , but won't be able to get on again until Sat and Sunday. I'll have to dig up the BETA times for next week.

Been watching a lot of Youtubers play and while their are no human NPCs to drive the story as in past Fallout's the notes, logs, terminals, and tapes have a lot to say and do paint a cool story.

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Got an email this afternoon that states BETA for PC today (oct 30th) is 7-11pm EST

Also in the email it mentioned I will receive a complimentary copy of Fallout Classics (1,2 and tactics) or it could be if you pre order starting now. We will see. Regardless I already own them so if anyone wants them I'll pass them along.

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Finally got to play the BETA last night for about 2 hours. Here are my notes and observations. If you have question just holler at me on discord.

Everything ran perfectly fine on the defaulted High setting. Plan to crank it up Saturday. My system laughed at it last night. Technically I only ran into on glitch where the came froze and I had to force close. But I think it was my system and not on the server end. regardless.

World looks great and is HUGE. So much to explore and discover it can be distracting. I like that it wasn't nuked and desolate, but more neglected and run down.

Other player on the map were either with a friend or solo. But everyone seems to keep to them selves. Approach a player with your gun drawn and they may look at you, holster and they pay no mind. Did not try the Emoji communication system (G key), but looks fun. But voice was default on All. can make Area, Friends or off as well. Only thing I was bummed about was the assigning to a "world is random" so some main areas were cleared of enemies before I got there, but loot in crates is unique to all and enemies along the road re-spawn frequently.

Only saw one guy become a murderer but I think he was dealt with pretty quick. so looks like the bounty system works well. and so does the "slap" system to try to start PVP. but seems most don't bother unless you maybe attack their CAMP or something.

Combat is fluid much like FO4 and VATS is real time. Q to activate which lock you on to the target as a whole with a % hit chance the closer you are or high your perks in perception. I never really used VATS in the older games, but it seems better suited to my abilities this way.  Melee is very viable, especially early on when ammo is scarce. The golf club is a great melee weapon - like tiger wood's ex-wife!

SPECIAL and perk card system is really, really cool. This is a highlight of the game for me.  It has flexibility and randomness that make you tweak a bit of your style early on. and you can swap cards in and out and totally change your character at any time. Have no fear I believe you can have up to five different characters as well  (according to Reddit). So based on some RNG I have 2 to 3 points in S, P and A and the default 1 in the rest as the cards option to choose from didn't appear helpful to me or maybe weren't as good as the other options presented. You truly have to play with the cards your dealt in a matter of fashion.

Example - It's still early I only have cards in 3 of 7 spots, but thanks to duplicate cards which you combine to level them up I have two really strong perks. Action girl #2 30% AP recharge and a Concentrated fire #3 give 20% increase change to each after each consecutive hit plus 20% dmg on next shot after a hit.

Crafting is great, plenty of scrap and things can be found and looted. Weights are down, but you can become over encumbered. Don't worry - scraping lighten the loads. Also scraping weapons and armor is how u unlock the various mods for the weapons. I scrapped a few bolt pipe pistols and unlock a scope and long barrel to make a pretty strong long range .308 pistol. I really like this because I make you want to scrap stuff which "learns you" new stuff, give you scrap to upgrade or craft and reduces you carry weight.

Like in NV you can craft ammo. Its pretty cheap and worth your time. Scraping item is easy since they use a "Scrap all" you do have to manage some inventory - mainly weight a quick pit stop frees you up.

The CAMP and building is really simple. plenty of early option to build yourself a little house/base for crafting. if you leave the game it packs it up for you. after my freeze episode mentioned above, I launched back into a new world and still had all my stuff. My used the blueprint i made of my CAMP was packed up and redeployed it right where I left it.

They also have STASH boxes which sort of act like the mailboxes in NV so you can stash stuff and have in in you stash no matter where you are.

Food and Water. hunger was much of an issue, but water is something that tends to sneak up on you. But there are plenty of places to boil water (still has some rads tho) or purified to loot. So while you have to manage it, it wasn't too big of a deal. Food and drink recipes are plentiful and have varying effects. Also some food will spoil if you carry it too long. I have so much crafted food that I made in a few minutes I hade to stash it.  I'm sure as the game progress I could turn into a traveling diner and sell it.

Geez what else? I dunno ask me questions I may have answers.

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Got to play a about 3 to 4 more hours over the weekend. Hit level 11 and I have many more options of perk cards to choose from. Even found my first set of power armor while running around with SilentMercy. You can wear the armor pieces until level 25, but you can roll in the frame. down side is it does eat up your stash in the weight department. (stash limit MAY be increased by the 14th, but not confirmed)

Cooping works well. inviting friends and dropping in the same world work pretty well. after a little fumbling around we were able to link up on the map and fast travel to one another. buy/sell/trade - works well. I pick what I want to give/sell set how many and price per unit.  For Silnt's I just gave him some stuff at 0. Once you get used to it it is pretty easy.

We someone manage to drop into an event at Mama Dolce where, while under constant barrage of enemies we had to find food stock to load the machine, then defend it. Took about 20 mins al together, the rewards were nice. Being able to revive teammates was helpful.

One thing I'm not too keen on is how often enemies respawn in a particular area. I think it is too short. I understand it is a hard thing to tweak, but you could leave one area and return 10 mintues later to a full respawn. While it costs u more ammo, you do get a load of junk, weapons and things. Its just a little time consuming to have to repeat what you just did.

Important note - every 5 levels you can craft a high level version of your armor or weapons. 1, 5, 10, 15 etc. I'm not sure if it is like FO4 where you can craft it back to stock to remove the mod - but I hope it does. I had a nice pipe revolver I wanted the barrel and scope from, but could find a way to de-mod. the new level 10 version is more powerful stock and with the mods would have been awesome.

Building was a bit buggy. I tried to move my camp to a new location but couldn't get the full blueprint to laydown. It does save sections as well as the individual parts you built so you can slap it back together at no cost, but takes some time. Always build doors and lock them.

With another week plus, I'm sure some of the kinks. There is so much to do, so many side quests and little nuggets, this game will definitely give you a few hundreds hours of play.

 

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Any issues with your graphics card?  My son tried running on a new Dell Precision mobile workstation and the FPS is running kind of low.  He is going to switch to a PS4 Pro.

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On ‎11‎/‎5‎/‎2018 at 6:16 PM, ncpinz said:

Any issues with your graphics card?  My son tried running on a new Dell Precision mobile workstation and the FPS is running kind of low.  He is going to switch to a PS4 Pro.

No issues that I noticed. I'm running a RX580, a FX4350 4-core 4.0ghz, 16gb of Ram. I think I have everything sent on the highest setting. Be sure to check that it is running in true full screen mode as the game default is borderless window. Read other noticing improvements switching.

Most of the things I noticed were more server side: Delays in loot spawning in a chest, enemies frequently respanwing. game frozen on me a handful of times mostly was when I was frantically trying to engage VATS, but keep hitting Tab instead. the back and forth in the middle of combat locked things up. but at least you don't lose anything and respawn in the world at the same or near by spot.

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PC servers seems to already be up here in the western Hemisphere. Woot Woot day early access!  Can't wait to get home and put the kid to bed!!!

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