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Found 11 results

  1. DHO-X Information and Guidelines [from the Welcome to DHO thread, http://dadshideout.com/IPS/index.php?/topic/15588-welcome-to-dho-rules-discord-leadership/ ] DHO-X's mission is to assemble the community's one hundred most active, experienced, and skilled tankers to participate in organized, tier X game play. We play with a competitive yet casual spirit, and balance Clan Wars with our real life family responsibilities. Membership Guidelines: 1. Have one tier X that is commonly used in CW (see below). 2. Play WoT regularly; multiple times per week or 100+ battles. 3. Play CW and Advances when online with Discord communications setup (including push-to-talk). 4. Be willing to follow directions during team based activities. 5. Have at least 7500 battles. 6. Tankers with a WoT Personal Rating (PR) above 5,000 will be given preference. Members wishing to join DHO-X need to understand the responsibility they are undertaking. If your level of activity drops below accepted requirements, for whatever reason, you can be asked to transfer to another clan or dropped. Discord (http://www.discord.gg/YKpADaU) required during clan activities and strongly recommended during all gaming activity. Clan War Tank Recommendations [revising the old thread, http://dadshideout.com/IPS/index.php?/topic/14750-cwsh-tank-recommendations/#comments ] Reward/Mission Tanks The following are reward/mission tanks and you will never be expected to have them. However, if you do have one then expect to be our callers’ best friend and get into a lot of CW battles. 1. T95/FV4201 Chieftain, replaces fast heavy and Super Conqueror. 2. Object 279 early, super heavy/general game destroyer. 3. Object 260, replaces fast heavy. 4. Object 907, replaces Object 140. Prime DHO-X Clan War Tanks If you want to be viable in essentially all of DHO-X CWs then you’ll need a fast heavy and an Object 140. 1. Fast Heavy: Object 277, WZ-111 model 5A. 2. Object 140. Situational/Map/Call/Specialist Tanks These tanks can be called on for a variety of reasons, but if you only have a few of these tanks expect to miss out on many CW battles. A few tankers may specialize in these tanks but it is expected that they be very proficient in their use and have great crews. If you want battles, get a fast heavy and Object 140 first. Light Tanks: Panhard EBR 105 (Mad Max scouting), T-100 LT (conventional scouting). Medium Tanks: Batchat 25t (scouting and clip potential). Heavy Tanks: Maus (city brawling), Super Conqueror (ridgeline/DPM fights), IS-7 (old school fast heavy) Tank Destroyers: STRV 103B (sniping), T110E3 (brawls, area denial), Object 268 version 4 (armor/alpha for fast pushes). SPGs: Conqueror Gun Carriage (scumbaggery).
  2. Prime DHO-X Clan War Tanks If you want to be viable in essentially all of DHO-X CWs then you’ll need a fast heavy and an Object 140. 1. Fast Heavy: Object 277, WZ-111 model 5A. 2. Object 140. Situational/Map/Call/Specialist Tanks These tanks can be called on for a variety of reasons, but if you only have a few of these tanks expect to miss out on many CW battles. A few tankers may specialize in these tanks but it is expected that they be very proficient in their use and have great crews. If you want battles, get a fast heavy and Object 140 first. Light Tanks: Panhard EBR 105 (Mad Max scouting), T-100 LT (conventional scouting). Medium Tanks: Batchat 25t (scouting and clip potential). Heavy Tanks: Maus (city brawling), Super Conqueror (ridgeline/DPM fights), IS-7 (old school fast heavy). Tank Destroyers: STRV 103B (sniping), T110E3 (brawls, area denial), Object 268 version 4 (armor/alpha for fast pushes). SPGs: Conqueror Gun Carriage (scumbaggery). Reward/Mission Tanks The following are reward/mission tanks and you will never be expected to have them. However, if you do have one then expect to be our callers’ best friend and get into a lot of CW battles. 1. T95/FV4201 Chieftain, replaces fast heavy and Super Conqueror. 2. Object 279 early, super heavy/general game destroyer. 3. Object 260, replaces fast heavy. 4. Object 907, replaces Object 140.
  3. DHO-X will be taking part in the next Clan Wars event which begins on Thursday, February 13. This is a short event, so the initial plan is to participate each day of the event, most likely with a landing battle at 10pm ET. If participation is high, a landing may also take place at 10:15pm ET. We will not be seeking a position on the Global Map. We will not be attempting to win gold for the clan. We will not be attempting to earn clan members a CW reward tank by accumulating fame points. At most, we will be working on our organized play skills and coordination...and hopefully getting the tankers who have enough bonds into the CW reward tank auction (you need five individual battles during the event to be able to bid in the auction). For the first three days we are planning to have two landings; 10 and 10:15pm ET. The callers for those days will make the map decisions and moves. They will be as follows; Thursday: Juggernaut and Poppa. Friday: Juggernaut and Schwerv. Saturday: Schwerv and xtc. In the ancient DHO wisdom...let's go shoot those guys.
  4. Heya, I just put this on Discord: the new CW season starts tomorrow night! We'll make at least one landing (probably a couple)... however, since it's the start of the season and every province is a landing it's only about a 50/50 whether we see a fight or not.
  5. Hello tank monkeys. It has come to my attention that callers in CWs for DHO-X are in short supply. I volunteered to do some calling. I am new at this, but I am used to trying to get a bunch of monkeys to dance to my tune (Kids, grand kids, and I used to call raids in WoW). I ask that you hang with me as there is going to be growing pains. I did a little research and it seems our CW rating is a bit higher then to be expected with our average player skill (not calling anyone out just stating a fact). That shows me we have some good callers and most of the time you guys do a good job of focus firing. I am starting to mess around with some strats and I am going to be looking for certain kinds of tanks (if not specific ones). If you are grinding, these are some of the tanks I (and probably most) might be calling for: (* means pref) Spotters: EBR 105*, T-100 LT*, AMX 13 105, Batchat 25T Mediums: Obj 140*, Obj 907*, Obj T62A Fast Heavies: 277*, WZ-111 5A*, IS-7, 113 Hull Down Heavies: T95/FV4201*, S. Conq*, Kranvagn (strat specific), T110E5 (less than ideal, but still has a very good gun, decent heavy speed, good depression, just have to manage your bucket) Super Heavies: Maus*, Obj 705A* , Type 5, E 100 TDs: Strv 103B*, Bobject, T110E3 (strat specific) Arty: Conq GC* (more congested maps), T92* (better range on more open maps), Obj 261, M53/M55 Auto Loaders: Batchat 25T*, AMX 50B*, T57 Heavy (strat specific) TVP 50/51, Progetto 65 Odd balls: Cent AX, Leopard 1, E50 M, M48 Patton Tanks you should all have OR be working on: Obj 140, 277 or WZ-111 5A, S. Conq, Maus, Batchat 25T or AMX 50B I realize most of us have lives, but if your time is limited, I recommend you aim for the 5 tanks listed above. If you do, you should always have a tank needed for whatever strat gets thrown at you, regardless of who's calling. Side note: I am on most evenings if you have any questions about anything tanks related or just want to platoon, hit me up either in chat or discord.
  6. This was my first CW Campaign and first experience with earning fame so I've been doing my best to learn. It's my understanding that if you played five battles during the CW Campaign you can spend the fame you earned on various rewards; camo, styles, bonds, credits, etc. A little guide for spending that fame..... Login to the WoT homepage and select Global Map under the Clans tab. On the Global Map, select the orange button thing. From this screen you can bid bonds on a CW reward tank (unless you earned a tank during the campaign) and spend your fame. Select the item you would like to purchase and then select Purchase on the item screen. Personally, I think the digital camos are the most cost effective purchase. For 150 fame (25 summer, 50 desert, and 75 winter) you can acquire 3 pieces of camo for each season (i.e. a full set for that season) for every nation. That's 11 full sets of camo for 150 fame. A second purchase of the digital camos is also available but the fame price is x10 (250, 500, and 750). I hope this helps!
  7. https://clips.twitch.tv/FrailCrunchyBorkGivePLZ That is a 60 second clip demonstrating the absolute worst possible push you can make in the game of World of Tanks. Here are the steps to a proper push: 1) Tanks line up near each other. Typically side to side or close to it and not front to back (where tracking a lead tank can cause gridlock). This staging is very important. 2) Tanks all go the same direction. It is called a push for a reason. The W button should be the primary button used. 3) Tanks present so many targets that it is difficult for the enemy to focus fire. 4) As tanks round a corner or come into contact with the enemy they maneuver to enable all tanks to get shots while keeping an eye on health and making the healthier (or at least more heavily armored) tanks the easier target. 5) A clear call. Unless there is a flank caller present (highly recommended for pushes) people should NOT be giving any directions that aren't in full support of the push call. 6) If a tank gets tracked or forced to turn an unarmored portion towards the enemy other tanks should shield as much as possible. The 60 second clip includes the following 1) No tanks are lined up together. They are completely staggered and seem completely unaware of each other's locations. 2) One tank is going the wrong direction (backwards) even after the call. 3) One tank either doesn't hear the call or decides that he isn't in the push group. 4) Two tanks line up together front-to-back leading to a traffic jam. 5) A random person tells someone else to stop and back up. Which is 100% the opposite of what should have happened. The trailing tank should have gone around the tracked tank and shielded him. 6) Someone listened to the random person. XTC was literally the only tank that followed the call. He actually made the turn. Which means that every tank behind would have also made the turn had they gone together. The match would have likely had a different result.
  8. Much to our surprise DHO3 CW team members put a whooping to a clan and went on to Victory in taking over their land. Which now means we need to defend this land if we intend to keep it. Be sure to be online tonight around 7:00 pm Eastern Time, to fend off anyone that might want to take it from us. Pat on the back for a great job to those that fought in the battles that got us here, You guys Rock
  9. I'll post to this thread to notify of any gold payouts DHO-X does. PM me if I ever screw up and miss you. The list is somewhat manually built, so yeah, human error. Data for play activity comes straight from the WoT website. TODO: Add payout rules when I feel like it.
  10. For officers looking at Clan Wars and wanting the mechanics boiled down, still a wall of text. Clan Wars Personnel: Who: CO, XO(s), PO(s) Can: Perform auction bid actions Purchase modules in a landing bid Raise province income Purchase, modify, disband, and relocate a division Change priority of players who can manage combat reserves (air/artillery strikes) Submit/cancel a landing application Establish/relocate HQ Access ‘restricted’ clan info on the Global Map Participate in battles Who: Combat Officers Can: Relocate a division Establish/relocate HQ Access ‘restricted’ clan info on the Global Map Participate in battles Who: All others (except Recruit/Reservist) Can: Access ‘restricted’ clan info on the Global Map Participate in battles Who: Recruit/Reservist Can: Participate in battles Map Actions Landing tourneys: If you do not have a province in the given front (tier VI, VII, X) you can apply for multiple landings at no cost If you have a province, you can attack a landing the same as any other province, you do not attack the land owner, this puts you in the tournament bracket Auction bids: If you do not have a province in the given front (tier VI, VII, X) you can make multiple bids for provinces up to the maximum amount of influence you have (i.e. 450 influence you could make 3 150 bids or 1 450 bid)If you win the bid and the province is attacked by another landowning province, you are in a tourney and winner fights the landowner If you win the bid, you are charged the influence, otherwise it costs 0 influence in a lost bidWhen creating a bid, it is good practice to bid at least the minimum +15 influence and modify your division with modules Land owners: Land owners may attack adjacent provinces using divisions Divisions may only be organized in the HQ province, then must move to the target province Land owners in defense of their provinces win all draws (Draws in all other cases are double defeats) Divisions Divisions are the ‘armies’ on the RISK board that is the global map. Divisions must be organized from your HQ province. They cost influence to maintain each day, and cost influence to initially organize. The costs vary depending on the Front tier (VI is lowest at 60 to organize, 5 per module to equip, and 15 per division plus 5 per module upkeep per day) Modules on divisions have various abilities, bomber squadrons and artillery give you an airstrike and an artillery salvo during a defense/assault (if the clan member in control survives at the time you wish to activate). Bombers close province borders for 2 turns, hence most action in the 10 PM battle time occurs at 7 PM (9 PM map locks down in preparation for the 10 PM battle) Currently in DHO4 I equip bomber, artillery and Recon. If we had a larger number of provinces, recon would get switched for engineer to allow us to move our divisions twice a day. Edits will be noted here: Ayle
  11. Forum posting for those replays we want to share/ discuss http://wotreplays.eu/site/2169855?secret=fbbeca20e5cfae8be5c98aecb8e2f8f0
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