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Found 3 results

  1. WG has pulled the plug on Ranked Battles on the NA Server which were supposed to start this month. Their reasoning at the link below. https://worldoftanks.com/en/news/announcements/status-update-ranked-battles-2019/
  2. A new season of Ranked Battles is coming soon. The video details the changes to how XP is distributed. I think the changes should help. The previous method of XP for tanks being active in battle but not actually contributing was broken. Who cares if the tank on the other side of a building was firing while you were near it. If you weren't doing damage you shouldn't have been able to get to the top of the list. Much like the screen shot that I added below from Lt Jackson. There is an Obj 277 that ranked high that had half the damage to the tanks below him. Yes, you can't see his assisted damage, so it isn't a great example, but it was a common theme last season. I played my IS-7 almost exclusively for this reason. I could get close to enemies and earn the "Active Battle Actions" XP without much damage and make it high on the XP list regularly. The new "Roll Actions" XP will allow people to play their tank classes the right way and still be able to rank up. It should make all classes more competitive for earning XP rather than just spamming Type 5's. You also can't damage your allies for this season. Though, arty will receive an XP penalty for stunning their teammates to try and dissuade them from firing into allies. You can also get labelled a team killer and get banned for stunning them over and over again. The progression system has been reworked as well making it harder for bad players to rank higher. Though, there are less chevrons to earn to rank up now. Overall, I think the system seems decent. I'm curious to see how the changes all workout. There are supposed to be 3 Ranked Battle seasons this year along with new rewards including a unique tier IX tank.
  3. Lots of people playing ranked this time around. I think it is worth it to go up a few ranks because you get a TON of flags for working up the ladder. If you somehow slug it out to the top, you get the Jolly Roger, but more importantly if you get to rank 1 three separate times (three different ranked battle seasons), you get the Flint. I want the Flint.... but I will have to settle on buying it; I don’t have the time to get to Rank 1. From Rank 15 to Rank 1, even if I won every match, I would need 40 wins…. Tons of discussion about what ships to use, so here is my look at the ships available at each tier and compare them and how they work in ranked battles. Once you hit Rank 15 you are in tier 8. Ranks 23-16 are all tier 6. Tier 6 Options: Destroyers: Anshan (P) - Good all-around destroyer. Guns: have adequate speed (especially with captain skills or equipment) to brawl if need be, and long range enough to hide in smoke and light fires. Torps: 8 km range means you can fire in stealth (stock detectability ~ 7km) With ranked battles meta being "stick together" (and it is a good strategy!) you have good opportunity to hit by "accident" if you miss your primary target. Maneuverability: 38 kn, 4.4 rudder, 610m radius Consumables: Smoke and Speed Armor: None Overall Rating: If stock with low point captain, manageable. WIth high point captain and correct handling is a good boat. Substitute with Farragut if you want more torp capabilities and you need guns for your play style. Farragut - Guns: Fast firing, fast turning, can brawl and maneuver at full speed, velocity is low so shooting at long distances is difficult. Invisifire is possible between 10.5 and 12.6 with gun range module. Torps: Upgraded set: 6.4 km, 64 kn. No stealth torp here - best used in ambush or self defense Maneuverability: 36.5 kn, 4.0 rudder (less with C hull) 560 m radius. Consumables: Smoke and Speed Armor: None Overall Rating: If you are less skilled with torps but like to have a "flexible" ship, Farragut is your best bet. With the maps in the game, plenty of chances to set up ambushes, so torps are viable, plus can out gun any other destroyer (save maybe the Ognevoi). Mutsuki - Guns: Decent chance to start a fire (8%) but slow turn speed and abysmal range (7.6km) Use as a last resort. Torps: 8km @ 59 kn and able fire from stealth- this is your main weapon. With ranked battles meta being "stick together" (and it is a good strategy!) you have good opportunity to hit by "accident" if you miss your primary target. Maneuverability: 37.5 kn, 3.2 rudder, 550 m radius - feels like it take forever to turn once spotted, but it will outturn the guns - no turn and fire here! Consumables: Smoke and Speed Armor: None Overall Rating: If you know how to use torps, this thing is a great choice. Otherwise choose something else. Ognevoi - Guns: Gunboat all day, everyday. 12 km range, 5 second reload, 8% for fire. Run with cruisers and Battleships so that you are not the primary target.... Torps: 4 km @ 65 kn. Self defense or REALLY close ambush. Maneuverability: 37 kn, 6.6 rudder, 610 radius Consumables: Smoke and Speed Armor: None Overall Rating: Good gunboat, plays as second tier, hunt Mutsuki's or light up cruisers and battleships. Cruisers: Aoba - Guns: 203mm packs a punch at tier 6. Good accuracy, decent velocity makes hitting at range possible. 10 second reload makes fighting DD's possible but the rate of turrent speed makes it troublesome. Torps: 10 km and 59 knots is on par with a destroyer, but small firing arcs and the need to positon with your braodside facing the enemy makes it a weapon of ambush or close range defense. Maneuverability: 35 kn, 8.4 rudder, 710 m radius Consumables: Hydro or AA Armor: Decent - can bounce other cruiser shells, but superstructre will not stop destroyer shells Overall Rating: Good anti cruiser platform. At range can harrass battleships, but if focused by said BB, won't last long. Budyonny - Guns: 950 m velocity shoots like a laser beam. 16.6 km range. 12% fire chance. Torps: 70 kn 4 km. Self defense Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Cleveland - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Molotov - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Nürnberg - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Battleships: Arizona - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Bayern - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Dunkerque - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Fuso - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit New Mexico - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Warspite - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Carriers: Independence - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Ryujo - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Tier 8 Options: Destroyers: Benson - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Fubuki - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Lo Yang - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Tashkent - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Cruisers: Admiral Hipper - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Atago - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Chapayev - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Mikhail Kutuzov - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Mogami - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit New Orleans - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Prinz Eugen - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Battleships: Amagi - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Bismarck - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Tirpitz - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit North Carolina - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Carriers: Lexington - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Shokaku - Guns: Edit Torps: Edit Maneuverability: Edit Consumables: Edit Armor: Edit Overall Rating: Edit Commentary: I am running the Kutuzov with my Russian destroyer captain and the premium smoke consumable - gives me 3 sets of smoke to work with, faster turret rotational speed, and protection if my engines or steering get hit. Also, I have a slightly lowered detection rage, which has helped me in the end game where I am trying to ambush BBs or other cruisers. I have the steering mod 2 and 3 (60% reduction in rudder shift) so I can try and point the bow at the enemy between reloads or dodge those torps. Still turns SLOW AS HELL, but I can start that turn in about 3 seconds, and seems to keep me alive just a little longer. Also, Kutuzov has AA consumable available, so as it should generally be running support of your BB's (Kutuzov has a 19 km range) you can cover them from air attack at the same time. Heck, I have helped hide BB's in my smoke through proper communication! It is currently my go to boat for ranked, as I sold the Benson and haven't re-purchased it yet (might need to as tier 8 seems to be the way of the future...) I do not think a New Orleans has enough "Oomph" for 7 on 7, Tirpitz works, but the Bismark is superior (long range secondaries, better armor, and hydro consumable for those pesky DD's and torps. (to be continued!)
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