Rulesto review past tournament results and Clan tests. The tests showed that carriers in well-coordinated teams...
Provided perfect reconnaissance over the entire map
Seven Players, One Battleship, No Carriers
We’re using the same 7v7 format that proved so successful in Ranked Battles.
It offers two undeniable advantages:
Provides balance when assembling a team, as even a small clan can regularly send seven players into battle
7v7 battles are dynamic and give a good balance between personal skill and team play, and while the first ship spotted is less prone to being destroyed by early, concentrated fire
Each team can have a single battleship; this limit is because just two battleships in a battle this size can set up a crossfire with their high-caliber guns that leaves an opposing cruiser all but unable to actively participate in the fight. A single battleship can still make a great contribution to the team by using her armor to soak up damage lighter ships can’t take, and by dealing damage to cruisers, her natural targets.
Be mindful of the map terrain and a ship's concealment to stay undetected for as long as possible and surprise the enemy!
It wasn't easy to decide to leave out carriers from Season 1. Before we did, we made sure
Added extensive obstacles for the opposing team’s destroyers, and
Creates a battle environment in which "everyone sees everyone else"
This reduced battle variability and the role of torpedo attacks, while the small number of high-tier carriers and the high skill ceiling to play them well left their potential role even more lopsided. Also, the battles are in a "contest" mode where all ships are fully researched and upgraded in an anti-aircraft configuration, so carriers are primarily expected to provide reconnaissance, before overloading and exhausting enemies.
We’re aware of the positives and negatives of this decision, and we’ll be looking for more ways to incorporate carriers in Clan Battles going forward.
Tier X Rentals
You need tier X ships to participate in Clan Battles. These are the most powerful representatives of their respective branches, and have some of the best characteristics. All tier X ships of the same class balance well while keeping some unique strengths and weaknesses to find an interesting niche in every team composition.
No Tier Xs? We're Here to Help!
We know it takes a while to research a tier X ship, and that unlocking even one is a grand achievement. This can leave out some players who haven't or can't put in the time to reach tier X, but are interested in Clan Battles. Our solution: rentable ships!
When the season starts, if you played a Random or Clan Battle in a tier VIII-X ship, you’ll get a set of three special tier X ships for temporary use: Japanese cruiser Zao, Japanese destroyer Shimakaze, and German battleship Großer Kurfürst. Some things to know:
You get these ships temporarily, and they’re removed when Season 1 of Clan Battles ends
You can only use them in Clan Battles
If you start playing Clan Battles from Update 0.6.12, you’ll be able to try a total of nine different ships throughout Clan Battles Season 1, which lasts from update 0.6.12 until 0.6.15. These ships will be replaced in each listed update with three other ships of the same type – a special timer will notify you of that.
You can’t mount any camo on these ships
You can re-assign Commanders to these ships without penalty
Rented ships bring you the same amount of Credits, XP, Free XP, and Commander XP as ordinary ships
When these ships are removed, their Commanders are automatically sent to your Reserve, its upgrades, consumables and signals move to your Inventory, while XP earned with a rented ship is transferred to the starting ship of the respective nation
If the ships have alternative modules like Shimakaze's torpedoes, you can mount them at no cost
We hope these rentable ships drive participation in Clan Battles, and perhaps let you see what you want to research next!
Maps and New Rules
Islands of Ice, Mountain Range, Hotspot, and Sea of Fortune are the Season 1 battlegrounds. You'll probably have to revise your usual tactics for these maps, as we’ve changed the location Key Areas:
This new Key Area arrangement still presents your team with the challenge of splitting up or staying together, but in contrast to conventional schemes, aggressive maneuvers pay more dividends than a defensive stance, hopefully leading to battles that are more dynamic and more variable game tactics. We'll add more new maps in the rotation in to support variable play.
Keep an eye out for info on Clan Battles economy, Rating system and more!