Jump to content

jd_on_ice

DHO Member
  • Content Count

    366
  • Joined

  • Last visited

  • Days Won

    5

jd_on_ice last won the day on February 4

jd_on_ice had the most liked content!

About jd_on_ice

  • Rank
    Hail to the King Baby
  • Birthday 02/19/1967

Converted

  • Real first name
    chris
  • Location
    the looney left coast

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. jd_on_ice

    Map Discussion 1.0 Redux: Serene Coast

    I agree that West is important but if you ignore the "peninsula" then you have an equally big problem. South Spawn - With no heavies, a red push from the north will roll up the flank as the TD's at K7 get spotted and clobbered. There's very little cover - bush or rock to hide in. Sometimes you can retreat into the hills but normally you get killed by heavies and arty as you try to escape. If a few heavies do go, those and the TD's can stop a push. North Spawn - The peninsula is important as well as it is very tough to defend if the reds roll up and right into your base. TD's can't support the peninsula as well from a northern spawn. I may go to D 7/8 to grab some early shots at south heavies crossing but then head west as I can be more productive.
  2. jd_on_ice

    Map Discussion 1.0 Redux: Sand River

    This is a pretty good map. Depending on the spawn either the bottom ridge at k8 or the g1 ridge to cover the ditch or any scouts/meds moving up/down the K line. The sniper spot at f1 is generally pre-aimed by arty and you get hammered. I try to avoid that until I have to. I miss when this map had assault mode. For a TD it was good shooting!
  3. jd_on_ice

    Screenshots of Your Best Battles (Part 2)

    Outta shells, damaged engine, and 6 hp's left. Stug Life.....
  4. jd_on_ice

    Help analyzing PingPlotter report

    Shocking...... too soon?
  5. jd_on_ice

    Help analyzing PingPlotter report

    gotcha, I misread that there was no cable between the two. That's a bummer on the cabling.
  6. jd_on_ice

    Help analyzing PingPlotter report

    ok, not to digress here, but why have 2 routers like you described? Instead of routing, just use a switch for your living room that is plugged into your main router. A switch gets you dedicated bandwidth per port, no double hop, and no bridging. You will actually add slowness by adding another network hop to the sequence. Just a suggestion
  7. jd_on_ice

    Help analyzing PingPlotter report

    Be careful with those powerline ethernet devices. Devices need to be on the same electrical circuit in order for them to work properly. By "same" circuits I mean on the same breaker in your house. They definitely don't work across sub-panels. It's worth it to have your house wired for Cat 6, or at least for your PC's.
  8. jd_on_ice

    Help analyzing PingPlotter report

    If your new trace shows your local network as a problem, you will need to disconnect devices one at a time to see which is the problem. It can be a virus, broken network cable, bad nic, bad wireless router, etc. I don't think that's what this is because your trace shows the current timing as 12.5 for your local network. Though that should be a little faster for local. When you do the stop and start also look at the "Cur" number as that is the current response time. Some PL is normal but when it is sustained on a hop then there is a problem or if the response times get over 150'ish then things get laggy.
  9. jd_on_ice

    Help analyzing PingPlotter report

    yeah that latency is bad. The problem with your trace is that it appears to have been running for awhile and what happens is it can all turn pink. These spots look bad tbone.rr.com ibone.comcast.net They have the most packet loss (pl%) at least for the screenshot you posted. PL causes your system to have to re-transmit the packet and with enough of that it becomes unusable. Try stopping and starting the trace and then watch for the spots in the trace that pop up as problematic first - i.e. highest Latency (AVG) and highest PL. Some of the "hops" will show as blank/100% and that is normal. They are hops that are likely set not to respond. As long as the traffic flows through to the next hop in the sequence it's likely OK. If you stop and start several times you can see the pattern of where the issue is. Unfortunately, if the problem isn't at the WG servers then there is little you can do about it. The providers along your route won't respond to an email from you.
  10. jd_on_ice

    Swedish TD or HT Line?

    Siege mode takes awhile to get used to. Now I find that I try to do it on my other tanks as well.
  11. jd_on_ice

    Swedish TD or HT Line?

    i play it a lot and like it. It would be nice if it had a little more speed but otherwise it's a good tank. It makes good credits! I might actually prefer the udes just because of the camo. I did much better in it before the T8's became T10 cannon fodder.
  12. jd_on_ice

    Map Discussion 1.0 Redux: Redshire

    Paper TD's on the 4/5 line ridges going for shots into the 9 lines or into the castle. If you get a team that wants to push castle as XTC said then there is a good rock at A1 or J2 that will let you good shots into the castle and some mid ridge support. Inside the castle you can also provide support if you have some backup. There used to be an ok spot at J0 where you could support the heavy brawl, but they nuked it.
  13. jd_on_ice

    DHO Debate: Bad Maps

    Gaaak! No Pearl River or Sacred Valley
  14. jd_on_ice

    Map Discussion 1.0 Redux: Prokhorovka

    Yeah, this is one of the good maps, no forced corridors, neither side is OP, all tanks are useful, etc. etc.
  15. jd_on_ice

    The ALMOST carry...

    T57 was dumb for driving out in the open and getting spotted. The damage of a t92 is like a nuke vs the batchat arty. I feel dirty after watching a clicker video 😉
×