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jd_on_ice

DHO Member
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jd_on_ice last won the day on January 19

jd_on_ice had the most liked content!

About jd_on_ice

  • Rank
    Hail to the King Baby
  • Birthday 02/19/1967

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  • Real first name
    chris
  • Location
    nevada city, ca

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  1. jd_on_ice

    QB Vid on State of the Game

    Yes, on the pay to win stuff and frustration. You see so many players that may have started at the lower tiers and played a few games but want to jump up to the "big boys", so they buy a T8 premium and get creamed in battle after battle. He's ticked off because he wasted his money and his own team is ticked off because they had a tomato that didn't do squat. Or maybe they don't buy a premium but grind their way up but still don't know the game. It would never happen but I think requiring a certain skill level to move up the tiers would improve the quality of the game from all aspects. Learn the maps, learn what the diff tanks can do and their roles (even knowing how the different nation's tanks should be played). in addition to all that said above. It still amazes me when I get flamed in chat by a tomato because he thinks I should be in the city brawling with my udes. It shouldn't surprise me, but it does. Though I have to admit being frustrated with rng lately. MM is another area that will drive people away. If you buy that T8 prem and spend 70+ percent of your battles in T10 games you're not going to be a happy customer. I know the bad mm is coming and I still get pissed.
  2. jd_on_ice

    Map Discussion 1.0 Redux: Murovanka

    TD - I go forest from either side. There's good cover/angles and you can do more. I can also bug-out faster while staying in cover during retreat. If the forest wins I can push across to help 2 line. IMHO, TD's on the 2 line require a lot more exposure and reduced dmg/pen chances. With the current tier 8 mm it can be costly to get spotted in a Tier 8 td like Borsig, UDES. Strv. Also, the forest lets you get in early damage/kills.
  3. jd_on_ice

    Any Knife Makers Here?

    Yeah, the forging stuff is really cool and impressive. I'm not that far gone (yet?). The amount and the expense of the tools to go down that road is high! But the Damascus knives are super cool. Definitely way too young.
  4. jd_on_ice

    Any Knife Makers Here?

    And I had just shaved my back......
  5. jd_on_ice

    Any Knife Makers Here?

    Been a hobby of mine for the last few years, sheaths as well. My wife is tolerant, alot.....
  6. jd_on_ice

    Map Discussion 1.0 Redux: Live Oaks

    Tracks are definitely more important but if no one goes city then it's just as problematic. Kind of like completely ignoring valley on lakeside or beach on overlord. I hate it when they go beach on overlord but dang it if I haven't seen a 3 tank beach push wreak havoc on a match. Especially if they've gotten through unspotted. So, I'd rather see some in city so you don't have to worry about reds on your six.
  7. jd_on_ice

    New Tank - SU-130PM - Premium Tier VIII RU TD

    Yeah, actually I take that back. If they are referring to dispersion (on the aiming) then it's right in the same ballpark as german, swede, etc. TD's. The Borsig is .33, udes .34. There are some that are worse. Maybe he was comparing it to the Skorp which is .29 and worded it badly? If the reload is long that makes fully aimed misses pretty frustrating.
  8. jd_on_ice

    New Tank - SU-130PM - Premium Tier VIII RU TD

    oooh, me like. Better camo than the skorpion is good as well. Accuracy is about typical for a russian tank.
  9. jd_on_ice

    Map Discussion 1.0 Redux: Lakeville

    Well that answers my question. I'd been wondering what they did to basically stop the spotting. The road is still important, but just not as useful for those early shots. I was only kidding about going valley, horrible place for a TD.
  10. jd_on_ice

    Map Discussion 1.0 Redux: Lakeville

    Yeah, dunno. Something is different. Lately I've seen most of the team make it by (north or south) without getting spotted. It's now the rare tank that gets spotted. Where before they'd be spotted and you'd see them even to the red lines. Oh well, time to change tactics. Maybe i'll go valley......
  11. jd_on_ice

    Map Discussion 1.0 Redux: Lakeville

    well, I've seen it with higher and lower tiers. At higher tiers I'd expect the scouts to have the crews that would spot a heavy or other tank heading towards the city. I could understand it at lower tiers where you have a higher chance of crews without skills/equipment and/or players that aren't as good. It's just something I've noticed but I don't have an answer. And it wasn't like this before, I'd head up or down the road for the first few minutes of the battle, hit the heavies as they went to the city, and then redeploy elsewhere depending on what was needed.
  12. jd_on_ice

    Map Discussion 1.0 Redux: Lakeville

    Something I've noticed on this map that didn't happen before it was re-worked is that the spotting seems different. Scouts seem to need to go farther down the road to get the spots. Most of the time they don't go far enough and no reds are spotted. Anymore I don't even bother (TD) going down the road to get those opening shots at tanks crossing towards the city. We won't talk about Valley pushes anymore, its a bad thing. Though it seems to happen a lot, same with beach in Overlord.
  13. jd_on_ice

    DHO Tankers - Mark of Excellence Summary

    For the Tier 8's its definitely more challenging than it used to be. I think a big factor may be the "new and improved" MM, i.e. more T10 battles. Getting damage/kills in T10 battles is not nearly as consistent and makes it hard to keep up the averages. The battles where I could vaporize lower tier tanks in my borsig are basically gone, sniff....
  14. jd_on_ice

    BS Ban

    Yeah, they're automated system leaves a lot to be desired. I had a bulldog start crashing into me at the start of a match the other evening. He wouldn't stop no matter where I drove and since I was in my borsig he could just shove me anywhere and he was much faster than me so I couldn't get away. Another teammate even shoved him away but he kept doing it. I finally TK'd him and of course I went blue. I contacted WG, sent them the replay and their response was that they can't do anything to reverse their automated system and that I should have just let him crash into me and shove me around. Sounds like these guys have the same mindset as kids defending themselves at school - Don't do it, just let them beat you up!
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