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DEWEY_96_

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About DEWEY_96_

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    DHO Member
  • Birthday 11/04/1977

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    Doug
  • Location
    Ohio
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    DEWEY_96_

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  1. DEWEY_96_

    When you're fooling around...

    So I know a lot of us aren't playing this much... however I find it enjoyable to jump into it every now and again... I just got a new gaming rig and wanted to check out the graphics... which BTW I'm maxed on settings and running 160fps OMG is it nice looking... Like my third battle this morning and I do this.... I don't play much but I don't think I've ever seen so many medals or awards in any of my tanks, ships, or planes games!!!
  2. DEWEY_96_

    Gaming Rig advice request (Christmas 2018)

    So, new rig is ordered- Cyberpower PC - I7-8700K on a Z390 board, 16 gig of DDR4, GTX1080, 700w gold rated PSU, liquid cooled case. More than enough for now and easily upgradable to RTX boards down the road. Way over my budget, but made an agreement with the wife on a payment plan... Got a $40 gaming mouse for $5, a $75 Keyboard for $5, and a $40 wifi card for $5 through black friday deals. Gotta get a new monitor, though... luckily the black friday sales at Cyber power gave me $100 in AMEX gift cards for getting the 1080 and the 8700K. Entire system is able to be OC'd by 30% if desired. 120 fps guaranteed at 1080p on most brand new games out there. Good deal all the way around and I feel like I have a rig that will last me 5-10 years with very minor upgrades. Really caught a lot of discounts on a lot of the components through the Cyberpower builder.
  3. DEWEY_96_

    Gaming Rig advice request (Christmas 2018)

    Ayle- I wish I had the "gumption" to assemble my own rig- you have a great setup put together there... I might only add liquid cooling due to heat concerns. My big worry with a "self build" is that you don't get the support of a manufacturer to back up the build... if you get parts that just don't quite "mesh" together or work well with each other. With a manufactured system, you can at least go back for some warranty support on the whole system. I can build a gun if given all the proper parts, but I don't know if I'd trust my build as I'm not a gunsmith... in the same way I'm not quite "techie" enough to feel like I'd trust my own build of a computer... especially after dumping "X" amount of dollars into it. Mykk - I was looking at Cyberpower builds myself. Some of the Amazon ones are on the "Highly rated" websites I've checked reviews on... These two were on the list as good ones: https://www.amazon.com/CYBERPOWERPC-GXIVR8020A5-Desktop-i5-8400-Processor/dp/B07B6H4GNY/ref=pd_rhf_gw_p_img_1?_encoding=UTF8&psc=1&refRID=PH1TZK785K2GSBK8FKQ1 https://www.amazon.com/CYBERPOWERPC-Xtreme-GXiVR8060A5-i5-8400-GeForce/dp/B0757DVF4Z/ref=pd_rhf_gw_p_img_4?_encoding=UTF8&psc=1&refRID=PH1TZK785K2GSBK8FKQ1 I've checked their website too... problem there is I have an Affirm account, so I'm tempted to buy a much higher priced system and make a few payments on it rather than buy a system that's in my budget for a "one time purchase". Usually I remind myself about the interest rate... it isn't bad when I use Affirm for a $200-300 RC airplane... it's a little more significant for a $1500-$2000 computer system. Definitely waiting for black Friday or Cyber Monday to do anything... Just was trying to get an idea of AMD V/S NVIDIA , AMD or Intel Chips, and DDR3 v/s DDR4 to help narrow down the systems I'd look at.
  4. Alright guys- No one has posted about current gaming rig builds in a while (after looking through the last few pages). I'm looking for advice on a pre-built gaming rig. Wife's agreed to get something for me at Christmas, but I will have to work on her with the price range. She's wanting to be around $500... which I suppose I could get something and upgrade it in that range... but I'd kinda like to get something that's capable to run stuff on high settings for a while without upgrades. I'm probably planning on being around $1000 after I throw some of my own money into it. Games I'm playing or interested in that I'd like to see on high or ultra settings: Wargaming titles (WoWS, WoWP, WoT), Armored Warfare, Heliborne, Fallout 76, SW Battlefront games... stuff along that line. Currently running a slap-dash 10 year old HP that I've upgraded here and there, but it's time to get something more capable. So here's my questions from the research I've done so far: 1- AMD Ryzen or I-5/I-7 chips? The only real advantage I've heard about these is that the Pentium chips are better for straight gaming while the Ryzen chips work better for those who want to play and stream 2- Graphics card- So I'm totally oblivious about AMD GPU's..... I pretty much have always run NvidIa stuff. I'm finding a mixed bag of GTX 1050ti 4gb and GTX 1060 3gb cards in my price range. Usually a GTX 1060 will have a lower end CPU like an I-5 or will be running DDR3 instead of DDR4 RAM. 1060's are typically more expensive... but considering the 1050ti has an extra gig, is it better than the 1060? What are the "comparable" AMD GPU's? I've never really looked at AMD cards as WAY back there were problems with Wargaming titles and AMD cards... which I'm sure is fixed by now... but still always kept me interested in Nvidia cards. 3- 8 Gig of DDR4 or 16-32 Gig of DDR3.... Usually a big point on some of the builds I've looked at... DDR3 is stuff gives you a bunch more GB at a cheaper price... but I understand that moving to DDR4 you can do a ton more with a ton less of RAM... Thoughts on this? So to close out- Where are the places you can cut prices on a gaming rig build and where should you pay for the higher end stuff? Is there a balancing point for it all? Anyone want to suggest a good pre-build rig between $500-$1000? All help is appreciated- I know enough to be dangerous but not knowledgeable enough to attempt a build entirely on my own. Thanks for the help in advance. Oh- last thing- I've shopped Amazon, Ebay (new only), HP, Acer, Cyberpower, and a few other websites as I've done my research.
  5. DEWEY_96_

    New Carrier Play Comments

    So... after running a bunch of games... here's my thoughts... Overall I like it. I think it needs tweaks. The biggest gripe I have is that on an attack run with 2 or 3 planes, the rest of the squadron drags over the target, putting them in the "short range damage over time" area rather than outside AA range or in the "burst damage" long range AA. So if I target a lone BB that has some AA cruisers behind it, after my attack run when I join up I'm usually flying the squadron into the cruiser AA range... and they get ate up after just 1 run. Targeting during runs seems to run both ends of the spectrum. Torp bombers seem just about right to be able to adjust aim during the run... Fighter runs with rockets seem overly sensitive to adjustment to catch a moving target (as they seem most effective against DD's)... Bombers are very slow to react and move once in the dive. You gotta be spot on your setup for a good bomb run. I like the "return to ship" feature to get your next flight up right away... as well as the ability to ditch your current squadron to return to the ship if you need to take up something else (like a rogue DD showing up on your door step while you're across the map with your Torp planes). Maybe my only other gripes is the specialized bombs/torps between US and IJN ships... I found myself in 2 games in my IJN CV where all that was left was DD's... so my AP bombs and deep water torps did not help me much. Maybe mix them... deep water torps on the IJN and AP bombs on the US planes. Also, the fighter consumable needs buffed. Either make it damage over time or put more than 2 or 3 in a squad and bring back the defensive capability of the rear gunners on attack planes. Maybe as a counter allow a consumable of "scatter" for the attack planes so they can scatter and avoid being bounced but it takes them "X" amount of time to reassemble back together to attack. Really, to me, the fighters are just a counter to enemy fighters. I may, on occasion, drop a squadron over a group of ships, but then if that group gets attacked by both carriers and their TB's, that's 12 attacking planes v/s 2 fighters... doesn't really do much IMO. Also, I don't know if anyone else has played the tier X IJN carrier... you can unlock it, if you didn't know... just get the 1,000,000 xp mission 5 times for 5,000,000 and it's hidden in the jap tech tree area. The US tier X CV's attack squadrons seem to operate very similar to the tier VI as far as torp run distance, rocket spread/attack, and such. I don't know why but the IJN Tier X's torp launch range... or maybe I should say their minimum arming distance, seems almost 1k or more farther out than the US. That means that you have to be much more on your game with leading your target as you can't get near as close for the super close drops. From the BB/CA/DD side... AA is much more effective, but you can't auto target a specific squadron... say go after just the TB's that are attacking you and ignore the fighter/rocket attack on the nearby DD. You can narrow down a side for a 15% boost, but as mentioned above, the boost seems to not make a huge difference. It does mean that anyone who used the manual AA skill may get that back. Tier 6 seems like a good balance, if not a little OP for TB attacks if 2 carriers teamed up on a BB. Tier X seems like AA ships are going to be VERY important. I had my Montana all by itself due to how the game played out... I was teamed up and deleted by the two CV's but it took them about 6 squadron attacks to do it... not because I was shooting a ton down, but more I was able to dodge some of their drops. I also was at about 60% health by the time they started going after me. Now, I also have gone after BB's with AA CA escorts and got my whole 12 plane squadrons deleted fairly quickly... again, this goes back to the fact that your non-attacking planes stay in the same area as your attacking planes, so they pick up the same damage over time hit when in the short range AA area. Team work will be paramount it would seem... or at least keep AA help around you at the upper tiers? I hope they add in the captain skills soon... I'm interested in seeing how they will fit in to the scheme of things. For those of you outside the test... basically you can't tier up your captains as the first tier skill costs 20,000,000 xp to get. That includes the non-CV captains also... so no AFT or BFT to fool with the AA range/damage. The only way around this is to XP the tier X IJN CV and then you can buy the 1 tier skill captain for it (no gold has been given out in the accounts either). I do like how they balanced out players having to play regular ships to repair their CV's... I'm sure there will be more to report as changes come in
  6. DEWEY_96_

    WG Support FAIL!

    The wiki, which is wrong, is probably where the replying CS guy at WG got his info... lol. Any response back Hapa?
  7. DEWEY_96_

    Tier 8+ Campaigns

    Two thoughts on that... 1- Their hope was that so many people had the tier 6 Cleveland that they all now have tier 8 Cleveland.... 2- Sell a ton of premium ships at tier 8. Problem with #2 is that it really only qualifies for the Enterprise if you wants something that hits the cruiser/CV missions... there isn't another tier 8 premium cruiser on the US line (like the Atago, Prince Eugen, etc.). Most of those campaigns (Yamamato, etc.) have required higher tier ships for the missions. They really need to make some set up for tier 5 or 6 and up. Maybe stats show them a lack of higher tier play... but my suspicion there would be that high tier isn't lacking for players with ships... more that the more efficient AND fun way to make money/xp is in the tier 5-8 range. I know a lot of us have commented how bad the play is at higher tiers at times.
  8. DEWEY_96_

    Cruiser Hunting

    Nelson with the 16 inch shells and HE was deleting Pensacola's and New Orleans last night for me.
  9. DEWEY_96_

    American Cruiser: Light or Heavy?

    IFHE can be useful on the heavies too. The velocity of the shells and their "super heavy" qualification means that HE with IFHE could possibly get you some citadels on same or lower tier cruisers... I hit a broadside Monarch for 11k damage with my Buffalo last night (7 hits total out of the 12 shells) using IFHE and HE shells. Caused 2 fires too. And that was at like 12-14k range if I remember right. IFHE is more effective on the 6 inch guns but can be really useful on the 8 inch guns as well IMO. I'm sure with the cruiser change that there is probably some form of normalization for IFHE on 8 inch shells down the road.
  10. DEWEY_96_

    Tier 8+ Campaigns

    A lot of us are just on the first tier of the Halsey campaign and we've decided to just keep re-grinding the XP and money missions to earn the stars. The rewards for the other missions aren't great and they are kinda tough (Kill something, survive, AND win the game... a lot of requirements to earn the stars). The money and XP missions can even be earned in co-op... so they're a ton easier to just keep re-doing to get the required stars for that first tier.
  11. DEWEY_96_

    Get your commander XP !!!

    That would be a reason for keeping them. For some reason my best commander stayed in the Pense, so I'll probably retrain to the Cleveland to get ready for the light cruiser grind. My Baltimore and Buffalo captain are only a point or two behind, which I can pick that up in some Atlanta games no problem. I'll keep the Balti and Buffalo as I like the super heavy 8 inch guns. NO and Pense will probably go though.
  12. DEWEY_96_

    American Cruiser: Light or Heavy?

    Hapa made a good point on TS last night- AP is wonky right now... silly over pens, no damage pens, etc. CV's are also a non-factor (which is the bread and butter of the Worcester from what I read, watch Jingle's video on it where he sets up a training room against 3 tier X CV's). It is a fire spewer... kinda looks like a Minotar with HE... BUT... At the end of the day I'll take the DM with the super-heavy 8 inch shells and fast reload. You can run HE or AP and do all sorts of damage. It does tank a little too bow on.. the Worcester is yet to be proven how tough it is... It's only a few tiers of grinding since the split is at tier 8 instead of tier 5 or 6... run the heavy line and then play with the Cleveland and see if you want to try the CL line.
  13. DEWEY_96_

    Get your commander XP !!!

    Hapa- I've heard you can buy it back and still complete the "unspoken" mission. gpc- I wonder why they hid it in the patch notes also and not an announced mission. Maybe to take note of who all is paying attention to the patch stuff. Or maybe to gauge how many people just buy the ships prior to a split to get the money and port slots out of them. If a ton of people got the extra ship out of the split but didn't get the xp, probably meant that they just dumped the ship as soon as the split happened. Additionally the Pensacola is a potato at tier 6.... I actually feel worse about it than I did at tier 7. I reverse my original decision to keep it... it'll be sold and I'll buy something else for the tier 6 scenarios to run.
  14. DEWEY_96_

    Tier 8+ Campaigns

    My recommendation is to handle it just like you would on a grind on a tank or ship... Focus it down... I find myself spreading too thin across a bunch of lines of ships, and really slow down my progress getting to the upper tiers (See progression on French BB's and British BB's and German BB's... lol). If I sit down and grind a ship out, I usually can take care of it in a weekend or two. Same with these campaigns. I found myself either #1 trying to do a task from each campaign here and there and never really focusing one or #2 never playing the ships that qualify for the campaign (like the Bull Halsey campaign is designed around CV's and Cruisers)... I really like the Japanese Yamamoto campaign... end rewards for each section is a super container. I don't know if the American "containers" in that campaign will be as nice... BUT you may find that the best match is to run the Honorable Service campaign with it.... you may cover more bases of ship and tier requirements in that one considering the ships you have. Good luck!
  15. DEWEY_96_

    Update 0.7.5

    The Buffalo seems like a fun ship. The super-heavy 8" shells do a number in AP or HE and 12 of them in a fairly tight grouping. Granted it was co-op against a lot of other cruisers doing stupid AI stuff, but I had 10+ citadel games in the few I played. Gonna train up the captain a little more and see how she does in randoms.
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