Jump to content

All Activity

This stream auto-updates     

  1. Past hour
  2. Honestly, view range would be a good place to start nerfing/balancing tanks. The view range saturation at high tiers is crazy.
  3. Ya, I was pretty sure that Fatton and the M60 along with at least one tier X LT. Didn't know there were 2. Also didn't know the 121B had it. Being nerfed to 390m will likely make it one of the lowest tier X MT's in the game now. I thought they were all pretty much 400/410m.
  4. Today
  5. Fairly sure 420 is the highest in the game (Fatton, maybe something else). Update: 420 is the highest; Fatton, M60, 121B, Sheridan, and Panzerwagon.
  6. Missed that... 30m is quite a bit. But, it's still got 390m. 420 is higher than most of the tier X LT's isn't it?
  7. SGrant7

    Frontline Returns!

    It bounces far more than you might expect too. It's not reliable for bouncing by any means, but I've bounced more than 1,500 damage in it in a single life.
  8. Xperiment2g

    Frontline Returns!

    I missed a couple days, but managed to get to Prestige 2 over the weekend. The LT-432 has become my go to tank as well. I'm usually going LT-432 => M41 90 GF and then T-44-100 or Progetto if needed. Most of the games I'm really only using 2 tanks. I actually had a game where I managed to use only 1 tank the entire time; the LT-432.
  9. SGrant7

    no topic

    #BUMP!
  10. SGrant7

    Frontline Returns!

    I start every match in the LT-432. Providing I don't get in too far over my head, that tank will last me most of the match. It provides fantastic spotting, great mobility and a high rate of fire. The tank is nearly invisible when not firing to any tank +300m away. Running the Camo directives that I've been earning through FL helps boost the Camo even higher (+40%). As long as you watch your distances and know your enemies view ranges, you can keep yourself invisible even when firing without cover. The LT-432 is great on defence, but certainly can play a great role on attack by lighting up the defenders. I generally end up between 4K & 6K spotting while running it. Plus it gets the bonus slots for Combat Reserves allowing me to add artillery and recon to my loadout with engineering. The recon give some extra spotting and the artillery adds some extra damage and possible assistance from tracking.
  11. gpc_4

    Frontline Returns!

    I worked on crew training this episode so I made some weird tank choices. However, generally start with a HT; I did use Defender a few times but usually went with Caern AX. I think the Caern is good because you get the high RoF and pen. More shots, more resets. After the initial tank, mostly meds for the flexibility. Once I have 3 fully boosted FL consumables, I’d go HT first and then mostly LTs because they are fun (EBR and 432 in Episode 2).
  12. SGrant7

    Experience with Wheeled Vehicles

    When you damage wheels on a WV, there is no assistance damage. Normally, if you track a tank, you would get all the assistance points. Damaging the wheels on a tank should provide at least some bonus when someone else causes them damage afterwards. Maybe causing damage to one wheel awards you 25% assisted damage, 2 wheels gets you 50%, 3 wheels gets you 75% and 4 wheels gets you 100%. With all the WV's running around, I feel like there is less opportunity for XP from assisted damage. Especially in FL lately where there seems to be a lot of them driving around. I started this discussion on The Daily Bounce Discord as well.
  13. SGrant7

    Frontline Returns!

    Just an FYI, Episode 3 starts on April 15th in case you're wondering.
  14. More info on the tier X Swedish MT. https://thedailybounce.net/world-of-tanks/supertest-udes-15-16-swedish-medium-2/ It got quite a few buffs to DPM, armor and mobility. I guess it was really under preforming initially.
  15. Ziggy_Dog

    Frontline Returns!

    I always load into FL in the Defender, and go straight to cap, regardless of attacking or defending. 50% of the time I rank up 1 or 2 ranks pretty quickly. I've kept engineering on most of my FL tanks as it speeds up capping and resets. After the defender I'll go with something fast like the LT-432 on attack or the Skorp G on defense. On attack I use the map to see where the defenders are light and go straight to the next cap. Again, it's a 50-50 crap shoot, but when it works you rank up quick.
  16. SGrant7

    Frontline Returns!

    Much the same. I'm at 1.14ish. My wife and I just finished our TV marathon of GoT though, so I should be back in the drivers seat a little more next episode. The tiers come so fast in the first half of a Prestige but become real grind for the second half. Still averaging Major most battles. Last night I had 4 matches: General & Supreme Gun (loss/defence) ~12K combined damage Captain (victory/attack) Captain (loss/defence) General & Supreme Gun (victory/attack) ~ 17K combined damage Personally I find getting through the ranks easier on defence as getting cap defense points isn't too hard. Getting cap points is harder. If you're team caps too quickly and you don't make it into the cap soon enough, you get very little points or none. If you get destroyed in the cap and your cap points get wiped out, you get no rank progress either. If you're attacking a zone that has too many people defending cap, you just get farmed for defence points and damage. If you move into a zone with too many attackers, you can't get enough points. Shooting the objectives doesn't award you with rank progress either. So, you're stuck farming as much damage as possible. If you're defending, as long as tanks keep driving into the cap and you have a good line of sight on them, you can farm them for cap points and rank up quickly. This is where a tank like the LT-432 shines. I might not get a ton of damage, but with the great camo rating, I can stay hidden for many of my shots while farming tanks and keeping them lit for my team. What are people's thoughts on saving your recon planes until people are popping smoke in a cap while defending? Or saving your artillery/bombing for the cap? Do people use them as soon as they are available? I tend to use mine right away as I never know how much longer I'll live. It also starts the count down sooner to getting another one. My mind set is take the damage while you can get it. One other thing... not specifically related to FL, but does factor into to your rank progress. When you damage wheels on a WV, there is no assistance damage. Normally, if you track a tank, you would get all the assistance points. Damaging the wheels on a tank should provide at least some bonus when someone else causes them damage afterwards. Maybe causing damage to one wheel awards you 25% assisted damage, 2 wheels gets you 50%, 3 wheels gets you 75% and 4 wheels gets you 100%.
  17. Velakos

    Clan Battles Tonight

    I enjoyed doing this. Thanks for putting it together, Koudai.
  18. SGrant7

    Map Discussion 1.0 Redux: Steppes

    I've almost exclusively played the Northeast on this map in every tank over the last year or so. I can't remember the last time I went Southwest other than for clean-up at the end of the match. I do find that this map isn't favorable to tanks with a lack of gun depression (IS-7 for example). A few mounds in either the South or North would be nice to help hide lower plates a little during a push. Pushing from the Northwest corner down to the South seems unbalanced as there is less ability for TD support compared to the South where they have that perch at J3. The sniper support on the Northeast side seems to support the South spawn again as I feel it has better sight lines than the North TD area. Neither of these TD spots feels too overpowered. Once your team starts to win the Northeast, the TD support falls off fast because of draw range and the hills blocking the shots. The TD's need to follow the battle and can't stay in one spot the entire match.
  19. Ziggy_Dog

    Map Discussion 1.0 Redux: Steppes

    I like this map from the south in a med or td. Go play the hill at F-0 and get early shots. In a slow heavy I'll go to H-1 if there is support. In lights I try to get some early spots at F-5,6. I think the south has the advantage early game.
  20. Ziggy_Dog

    Frontline Returns!

    2.18. It's a lot slower progress then the first time, and I burn out on it after 2 or 3 hours, which ends up being 6 to 9 games. But the credit, xp, and crew xp is worth it.
  21. Ziggy_Dog

    Tier X contest starting Monday

    An exact time when you have a lisp?
  22. gpc_4

    Tier X contest starting Monday

    What’s a pacific time?
  23. Juggernaut41

    Tier X contest starting Monday

    Contest coming up. You guys need to spend some of your hard-earned FL dough. Starting Monday at 12:00 am PT(yes, Pacific Time)... I believe that is when FL is over... and going through Next Sunday at 11:59pm PT (yes, Pacific Time again). Categories are below, Prizes are below that. @thedakar pinging you for an announcement. Open to all DHO clans. 1. Most Tier X games played 2. Highest Tier X DMG game 3. Highest Tier X Wn8 game 4. Best Tier X platoon performance (dmg) 5. Most games played in meta tier Xs (total, across tanks): 140, 907, T95 reward tank thingy, LT, EBR, 277, 5a, S Conq, 60tp (Grimm special), Strv, V4, e3, Type 5, Maus, CGC (yuck)... and whatever else I have forgotten (will edit this list if necessary, pls comment below) Prizes: 1st: 3k gold 2nd: 2k gold 3rd: 1k gold 4th: special mention in this thread as first losers. Notes: ** Each member of a platoon gets the prize. ** Blackroan rule: you can only win one category ** Post interim result in this thread, screen captures preferred ** honor system for most Tier Xs and meta 10s ** prizes sponsored by the juggernaut foundation
  24. The_Dad

    Frontline Returns!

    1.27... took too many days off for RL I guess
  25. gpc_4

    Frontline Returns!

    Episode 2 is over tonight. How is your FL progress? I'm staying a bit ahead of the curve with 2.20 after Episode 2.
  26. Steppes 1.0 Previous discussion: http://dadshideout.com/IPS/index.php?/topic/16927-map-discussion-week-xxx-steppes/
  1. Load more activity


×