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Posted by xxDerPittsxx on 03 September 2015 - 04:45 PM
Posted by SlyGambit on 21 August 2015 - 12:53 PM
So we get an OP T5 arty that trains French Arty crews, makes good money, and trolls people almost as much as the FV, 3000 gold, 14 days premium AND Maida's neverending tears of disapproval?
Man, that's a sweet deal.
Posted by Teknophyl on 05 July 2013 - 08:03 AM
Posted by happyfunball on 28 August 2015 - 02:30 PM
Quick, while it lasts:
That's a ZERO, not an O.
Posted by SlyGambit on 27 March 2017 - 10:59 AM
Process to winning Pair Eee:
Step 1: Load with more heavies.
Step 2: Go to K5.
Step 3: Win.
Things not to do:
1) Bring less HP
2) Bring smaller guns on your heavily armored tanks
3) Go anywhere other than somewhere where you can support K5
Q) Where should I go if I'm in a medium?
A) K5 or near enough to K5 too shoot at things around K5
Q) Where should I go if I'm arty?
A) Don't bother leaving cap. Shoot at K5. This map is worse than Himmels for an arty and on par with Kharkov.
Q) What about the North?
A) What about it? It has no value. You can't cap on Paris. Winning the North takes a long time because it's a giant open field with 'bunkers' that prevent anyone from doing anything.
Q) I'm in a Maus. I should support K5, right?
A) No. FFS. Go to K5. Drive forward until you get to K5. If no one is supporting you you're losing anyway at least you can see just how good your armor is as you drive under that bridge. Plus people might try to jump on you and that's always entertaining.
Q) What about mid?
A) Sometimes you can light stuff crossing from mid. But nobody will shoot it because they're on their way to K5 where the battle is won/lost.
Q) If I'm in a light tank where should I go?
A) K5. Or somewhere that can directly support K5.
Q) This seems too simple. I think I'll be counter-intuitive and go somewhere other than K5 or near enough to support K5. Is that a good idea?
A) No. It is an awful idea. Stop going there.
Posted by gpc_4 on 31 January 2017 - 09:53 AM
Posted by Vikinger on 20 January 2017 - 10:04 AM
I had been looking at picking up a premium or two around Christmas, and I was specifically interested in the Revalorise.
The Rev seemed to get decent reviews by youtubers, but I'm always suspicious of who's getting paid to say what, ya know? So, who to trust?
Well, I'm an engineer by trade, and in my business there's a saying that 'the data can't lie', so I went looking for data to help me decide.
(indeed, data can’t lie, but we can certainly misinterpret or misrepresent the data, but that's another story altogether).
I downloaded the community data from the VBAddict website and came up with an excel spreadsheet to help me rank, sort, and visualize the vehicles based on the criteria I was interested in.
I normalized three factors, Net Income, Win Rate and WN8. Then I sorted and color-coded the results so I could see the weighted ranking of the vehicles. (Green is Good, Red is Bad)
I also went through and highlighted BLUE all of the Premium Vehicle of Tier 7 and higher, so they’d be easier to pick out of the chart.
The First Tab represents the balance of all three weighted factors; WR, WN8 and Net Profit.
This Tab could be used to suggest the premium vehicles which will make good money, but also not drag down performance stats, or be frustrating to play.
(my theory on ‘frustrating to play’, is that if the average of players can perform above average in a particular vehicle, then it can’t be frustrating to play):
The Second Tab is purely the performance ratings of the tanks, and although the Net Income is still color-coded it is no longer added into the factored ranking of the vehicles.
This tab is useful for seeing the average performance of vehicles. It could be used for picking a Premium if you’d prefer to prioritize performance and de-prioritize income. (you’ll still make money, just not as much):
The Third Tab is the ranking purely by income:
Anyway, I thought this may be helpful for other Dads, so I'll post a couple screenies here and then provide links to the excel file.
Link to Data File:
Link to VBaddict:
Please let me know if you have any questions.
Caveats and Disclaimers:
1. I have removed from the data set extremely rare vehicles , CW rewards tanks, or vehicles with very low total battles. My intent was to create a list of vehicles that any shmuck like me could reasonably achieve, through play or purchase.
2. The suggested rankings in this spreadsheet are for informational purposes only. Keep in mind that these are average statistics from the entire player population, and may not represent your individual performance. You could potentially buy the bottom ranked vehicle and be a total BOSS in it, or visa versa… so please don’t hate the spreadsheet if you drop $54 on a WZ-111 and then don’t perform well because it lacks gun depression.
Posted by Sierra_Bravo on 31 August 2016 - 12:48 PM
Tanks in line to the E4:
With that lineup, I'm SURE his teammates were very pleased with his "aggressive" tactics. I'm picturing his T28 Proto lumbering across the open field in Malinovka...
He forgot one important step:
Step 1:Disable in game chat and messaging...
Posted by Cpl_Maida on 26 August 2016 - 03:51 PM
This evening's public service message comes to you regarding your predictable heavy tank play. Understand going forward that taking your heavy to the peninsula is probably costing your team a chance at victory. That doesn't mean that you'll never win if you go peninsula - it just means that the win probably had nothing to do with you and would have happened anyway even if you'd disconnected during the countdown.
Because you're predictable in your heavy, lights and mediums have become accustomed to taking advantage of that, and so have big scary TDs. The introduction of the Grille 15, and now the Skorpion, means that you're in even more peril. Let's see why:
1. In the below image, I've driven directly to the rock at D7. Directly from the south spawn enemy heavies have driven to the peninsula as they're wont to do. The image below shows an E100, a T57, and an IS-7 so that you get an idea of where your tanks speed gets you lit.
2. There is a tree by the D7 rock. Medium and light tank drivers are practiced and skilled at knocking that tree down in a specific direction, and then using that tree as cover. TD drivers don't really practice at much, and just click you without putting thought into it. See image below.
3. I understand I've been lit in my heavy tank, but does anyone have any shots on me? See image below.
4. Lets imagine from the image above that not only was a medium or light tank spotting me, but there had amassed near this rock some of the newer faster TDs with high pen and high alpha guns. What might the outcome look like for my heavy tank? I'm sure we can all imagine, but rest assured, medium tanks are trying to track you there for TDs and arty.
5. Do I need to be aware of anything while spotting from this bush, or can I fire away? The answer is yes, you can fire and pull back using the rock to protect yourself from the direction of the heavies that you're lighting and also enemy artillery which can hit you there. Keep in mind that there are enemy light tanks and mediums that can (and if they're good, will) light you even from behind your bush. See image below.
6. Not only are those light tanks going to keep you lit, if you fire from your bush you'll be lit from your shadow scout or medium on the other side of the lagoon, who is doing the exact same spotting of your heavy tanks! How then can I get damage out, stay arty safe, avoid being lit by sneaky lights and mediums from this spot? The image below is the same rock, just the other side of it. You've got to play it correctly and be arty safe, while moving in and out of that hard cover.
After those heavies have crossed, or after you get your first clip out (if in an auto-loader), now its time to take stock of the 1 line. The options are too numerous to list, but include all manner of things like going to help on the 1 line (usually your best option because this early in the game it shouldn't have been decided yet) or even using the 8 line to flank the enemy heavies. Be forewarned when using the 8 line, if you try it too early in the game you will get mauled, because wherever you poke up there is bound to be some camping TD waiting to farm damage after his heavies lose (see Fjords thread).
I am tempted to say that you should always flex to the 1 line no matter what, especially if you're a newer player and don't really know how to read what is happening (or what will happen) by looking at the map from experience. If this rock and bush work is confusing to you - GO TO THE 1 LINE.
In closing, there are many other reasons not to take your tank to the peninsula on Serene Coast and this is just one of them. Maybe later this weekend I'll add to this thread, but for now please understand that when you're driving your heavy to the peninsula from either spawn, someone is watching.
Posted by Cpl_Maida on 25 August 2016 - 11:13 AM
A few of us were talking (and making fun of mse09 :) ) about bad places on maps. I decided to make a short post on where not to go, ever. I know that several of you will chime in and say, but I was in a game and the valley on Lakeville seemed OP - we won 15-1. You'd be wrong. I've been in games where my teams unicum E100 has gone valley on Lakeville. It doesn't make it right - even if it works.
A few reasons why I can say "never" even after seeing great players making a horrible position work.
There are others that are less "never go here" and more "it is stupid to go there"(looking at you peninsula on Serene Coast) but that is for another time. Mull these over. Think about the life choices you've made in the past and will make in the future. Did you really need that second bowl of ice cream? Think about your kids and the type of country you'd like them to grow up in, and then ask yourself why you keep taking your top tier HT to the 8 line on Abbey.
Later today I'll be back to explain why going 0 line on Redshire is a waste of your tank and my time.
Posted by gpc_4 on 23 August 2016 - 05:19 PM
Posted by OminousJester on 20 May 2016 - 08:26 PM
Posted by Blackroan on 20 March 2017 - 03:13 PM
Manny, do what I do. I have chat turned off, 99% of the time the team has nothing to say that can't be done by pinging the map once or twice. I also make sure to platoon every evening with people I enjoy playing with. This game is 10X more fun with platoon mates.
I prescribe 2 hours of Pz I C Platoons (warning: side affects include: laughing until you hurt, "Hold my beer"-idus and "Dying with Style" syndrome).
1-It's cheap fun -less than 1000 credit to repair the tank, just don't shoot gold....Sal
2-Most matches you will drive around like giggling idiots, throwing the entire enemy team in chaos -it will surprise you how effective this tactic is to winning matches...even if you don't always survive
3-Every once in a while you will get the elusive tier III match and then the true carnage begins.
Posted by Bubba187 on 14 March 2017 - 02:01 PM
I don't really get the arty hate... does it suck to get one-shotted or feel unfair to get focused? Sure. But having to think about arty does add complexity to the game... do I need to focus more on being arty safe? Am I safe here? How much time do I have before Arty fires again?, etc.
I don't have the stats to get xvm sniped very often, if ever (but I have noticed that having a top100 clan tag gets me focused more than I used to get focused) but I actually think having arty is good over-and-above the usual "helps remove incentive to camp" arguments... the better you get (or that your stats are), the more you will get focused... which I think is a good game dynamic from a structure standpoint... creates an increasing challenge as you become more proficient at the game. Not to add another well-trod area of commentary, but this is also why I don't think xvm should be banned... all that would do, I think, is further increase blue/purple's ability to dominate.
Railing against arty's perceived randomness and lower initial skill requirement to play might be fun (I suppose), but true arty skill comes in comp reading, strategic awareness, when/where to re-position, etc. It is its own skillset.
Arty, RNG, the ability to be ammo-wracked, lit on fire, etc. all add a certain amount of uncontrollable randomness... you can mitigate, but not fully remove. If you remove all of those not-fully-controllable elements, then you just have a "who has the best fast twitch muscles and best strategy" game. There are plenty of options out there for those types of games ;) IMHO those all get fairly boring fairly quickly. Although I will still play Galaga whenever I stumble across one of those machines...
I like arty in the game personally.Sure, it sucks getting 1 shot or focused down, but it doesn't happen enough for me to rage.XVM should be removed from the game for 2 very distinct reasons.XVM targeting happens, and really, should not be a part of the game because it's not a realistic aspect to random battle.So good players would benefit from not being focused because some mod tells people who to shoot.The other aspect is the fact that it is still used in chat so negatively against lower skilled players.That should end as well.
I am a proponent of eliminating xvm.I'm a proponent of removing clan tags.I'm a proponent of eliminating all enemy information until they are spotted, and at that point, just give me the tank and the hp left.I don't think I should be able to identify the person driving that tank, and what their skill level is.Period.It's just not a realistic aspect for me.Yeah yeah.It's pretend tanks, but I like any realism where they can keep it.It's part of the reason I don't mind arty.At its base level, it is realistic in actual battle for shots to come down on you from out of nowhere.Simple.It's 3 dimensional, not 2.
Posted by Grimm65 on 12 March 2017 - 02:52 PM
Soearlier today I blew up in TS after listening to a couple of dads whine and cry and go on about arty!I am sorry if I offended you but grow up.
Arty is a part of the game and will not be going away in the forseeable future of this game.
To sit and cry and whine like little kids because you dont like a part of the game and do this over and over and over again every time you get into TS is very frustrating.
Especially when you talk about tk'ing your own arty just for "therapy" does not make you as a dad look good.As a father you are to set a good example for your kids and if this is how you set an example as a dad in a game well . . . . .
I know that statement is goign to set alot of you off - well tough.Grow up and accept that this is just a game and if you dont like the game go and play something else.Making everyone else miserable just because you are is not acceptable.
Games are for fun and for a challenge playing with arty in the game is a challenge.But it makes the game dynamics work and without them the game would break like apparently it was when the game started and arty was not in it.That is why it was put in.Is it perfect - No it I not.But they are working on it- join the sandbox if you want to see and give feedback.
But stop the benching and complaining!
I have said my piece and will step off of my soap box now!(and if you are offended by what I said here - I am sorry but I am not sorry - this is my opinion)
Posted by bergsteiger on 27 January 2017 - 10:13 AM
Nice job on first place, xperiment and Wasted!
Posted by Blackroan on 21 January 2017 - 03:16 AM
This is still funny...
Posted by gpc_4 on 20 January 2017 - 05:29 PM
This is still funny...
Posted by Archaic on 03 January 2017 - 10:07 AM
Posted by The_Dad on 23 December 2016 - 01:50 PM